Frequently Asked Questions
The most commonly asked questions about Lumberjack System.
For more information, check out How it Works.
Yes, Lumberjack System loves Multicam Clips setups.
Create your Multicam Clips in Final Cut Pro X after ingesting your media and before exporting Event XML for Lumberyard. (Or if you have matching Time-of-Day timecode on all sources, use Sync-N-Link X first.)
NOTE: Lumberyard reads the time from the first angle in the Mutlicam Clip, so make sure that it is the camera with the most accurate time. See How to get Accurate Time for more information on using a WiFi equipped GoPro as a highly accurate time source in a multi-camera setup.
While you need to be connected to the Internet to create an Event, you can use the iOS Logger to load your library of Events (while connected to the Internet) and then:
You will need to be connected to the Internet to upload your logged keywords.
Lumberjack System uses UTC - Coordinated Universal Time - which is the combination of time and time zone to return every time stamp to a single time "co-ordinate", a.k.a. time.
Logs made with the any of the logging apps are stored on the server (after upload from the iOS Logger) in UTC.
Media time stamps are also expressed in UTC.
The Lumberyard app co-ordinates the two sets of time ranges and creates Keyword Ranges.
Lumberjack System is Unicode based, which means that it is language independent. Keywords can be in any macOS supported language, as can transcripts. This includes languages with non-Roman (English and European) character sets like Chinese, Japanese, Korean, etc.
Interface elements are currently in English, although Builder primarily uses a graphic interface that is language independet, although we do not provide alternate language tool tips.
Within Lumberjack Builder we have our own Speech-to-Text service that supports 26 languages (shown in the pop-up menu in the Batch Window). As our provider supports more languages, we will add support to Builder.
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